Guides¶
This section holds recipes and examples for readers arriving with a concrete task: verifying a build, swapping outfits following an example, running offscreen multi-camera output, and the whole data-driven path from getting started to extension.
| Page | Content |
|---|---|
| Build and Verification Entry | Gradle tasks, standalone GL, client acceptance, and evidence boundaries |
| Real-Asset Outfit Swap and MC Equipment Example | RibbonDress texture/model swap, MC held items, client screenshots, and performance comparison |
| Offscreen Output and Multi-Camera Rendering | API, startup, and operating reference; standalone windows and FBO consumption |
| Data-Driven Getting Started | From an empty directory to a block that moves: the two phases, the minimal path, and common errors |
| Path 1: Adding Content with Data-Driven Files | Add blocks, items, groups, state machines, and animation clips with JSON alone, without writing Java |
| Extension Guide: What Only Java Can Do | Custom TypeHandlers and adding capabilities to data-driven |